The nephew of King Theoden, Eomer was one of Rohan's mightiest warriors and a captain among the ranks of their fine horsemen. Noble and strong, he led a patrol of Rohirrim soldiers, defying his uncle, in pursuit of a troop of Orcs and Uruk-Hai who violated the borders of their land. Like his sister, Eowyn, Eomer despaired at the ailing heath and spirit of the king, and looked upon his aide, the slithering Wormtongue, with barely veiled contempt.
Poor Eomer, he has 2 figures and both have problems. This particular one is the only representation of Eomer in his usual outfit and unfortunately suffers from having one of the worst head sculpts ever, poor articulation and some of the detailing is wrong specifically the pauldrons are a weird shape. Personally I took the coronation Eomer did a head swap and added the pauldrons from that figure to this one and gave him a repaint to solve this issue but unfortunately the helmet is way too large so it can look a bit silly. This figure has an action feature where if you place his sword in his hand then turn his waist to the side and release he swings back round and slashes. It’s a better hidden gimmick but it’s a shame we never got s better articulated and better designed figure during the...[See More]
Eomer, the banished nephew of King Theoden of Rohan.
Heres an example of what could have been a great character but got a bit screwed up in the works. Don't get me wrong, hes a good figure but he could have been much better. First off, he comes with two items, a sword and a helmet. The helmet fits well and the sword fits nicely into both his hand and in the sheath. Now whats wrong with all of this you may ask? Well ill tell you. First off, his mouth. Now I know hes a warrior and all but come on, who looks like that even in battle?!? He looks like hes in a yoddling competition. Second off is his sculpt. Someone had the great idea of making him in some kind of battle position, it didn't work. It looks like hes squatting forward but not as a whole squat, kinda like hes trying to tell...[See More]
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